
Escaper droid
That’s you. Three lives, a few shots, and whatever cards you can swipe. Contact with most enemies costs a life. After a hit you flicker and are immune for a short moment.
ID-20 · Arduboy · TEAM a.r.g.
↑ ↓ ← → move · A / Z pause · B / S / X action
Escaper Droid is an isometric puzzle-adventure for the Arduboy. You are a small droid that has stolen the Deadstar plans and must slip out of a locked-down facility one room at a time.
Each stage is a cluster of isometric rooms linked by doors. Walk the diamond floor, push crates, trip switches, ride teleporters, and deal with the guards that still patrol the halls. Find the white and black keycards, open the path to the exit room, stand on its centre tile, and press B to escape.
Objective: clear every stage. Pick up chips and cards for score, keep your batteries charged, and do not let the facility catch you.
The title ticker is CONF · SDFX · INFO · PLAY. Use the d-pad to highlight a word and B to confirm. CONF swaps the two walking schemes. SDFX cycles music+SFX, music only, SFX only, and mute. INFO shows the credits. PLAY starts the game.

That’s you. Three lives, a few shots, and whatever cards you can swipe. Contact with most enemies costs a life. After a hit you flicker and are immune for a short moment.

When he faces you on a neighbouring tile he kicks you one step in that direction. The kick itself does not hurt — landing on spikes or on another enemy does.

Drifts the room and turns left whenever he reaches the centre of a tile. Touching him costs a life. A shot puts him down.

Hunts you. At each tile centre he turns toward your tile if that step is free, otherwise he reverses. Contact hurts.

Patrols and fires a shot along his facing. His bolt uses the same isometric step as walking. Dodge it or lose a life.

Opens an ordinary locked door. It will not open the door that leads into the exit room.

Opens the level door — the closed door whose destination is the exit room. Without it you can wander the stage forever.

Spare life. Extra batteries still score if you are already full.

Adds a shot to the three-shot magazine.

Stolen data. Worth the most of the small pickups. Grab them when you can.

Stand facing it and press B to ride the beam to the linked pad. Useful for skipping pits and locked corners.

Press B while facing it to flip the switch. That latches this room and toggles the objects it influences in the target room.

The latched state. Flip it again to undo the mask on the target room.

Empty isometric tile. Walk it, shoot across it, nothing else happens.

Blocks walking and bullets. Face it and press B to shove it one tile onto a free square.

Hurt the droid and block shots. A boxer’s kick that lands you here also costs a life.

Solid cover. A shot that hits it destroys the pyramid and stops there.

A hole in the floor. Shots pass over it. The droid no longer falls in — use pits as safe lanes for bullets.
Source and hex: T-arg/ID-20-Escaper-Droid · Level editor: ESCD-Level-Editor · Simulator: Ardens